How, where and why we share these experiences matters. 

ISC asks: How can this technology and VR stories serve community?

Let’s start with the WHY: 

VR has been described as the most powerful empathy machine ever built. Being inside a story is an intense and intimate experience unlike any other form of media. This poses risks inherent to the medium. 

So why attempt to find solutions for sharing it? Because the medium is the message; wearing a screen that brings you inside another perspective is remarkable, especially when the experience is made with care and intention. This medium can provoke experiences that are impossible to share in another way.

Inspired by work from Atlas V, Lucid Realities, Project Daastaan, Skill Lab, Zhuzmo, and many more, we are finding ways to value the intimacy of immersion mixed with the urgency of new forms of storytelling in a time of polarisation and apathy. We want to explore ways it can be easier and more meaningful for communities and institutions to gather around these works.

There are bottlenecks. There is room for experimentation. There are more possibilities for these stories than the industry has explored. The technology alone does not produce depth. What happens around it can.

A decade of grant-funded, independently produced, artistically rich VR films already exists. That canon sits largely unseen outside of festivals and select screenings, inaccessible to communities it might resonate with. The material is there. The structure for engagement is lacking.

ISC poses a different question: where can VR actually work to create connection? What formats make sense for people and for the medium?

Where VR Works

The shared memory of having been in an intimately powerful VR story is unlike any experience. It creates a reference point, a foundation for connection that did not exist before.

ISC takes that observation seriously as a research premise. Can VR work best as a catalyst for conversation, reflection, and shared meaning-making rather than as an endpoint in itself? How does the structure around the experience matter?

Our research is exploring these questions: what should that structure look like? What facilitation approach opens a room to connection? What experiences land in group settings, and why? What happens when the same community gathers around a VR story more than once?

What We Have Learned

ISC has run sessions across New Haven, Torrington, and New York since 2025 with public community groups, teenagers, adults over 70 encountering VR for the first time, professional artists, and library program participants.

The clearest finding so far is VR stories are impactful – they can be a springboard for conversation and reflection. There is unexplored potential in settings that make sense for small to medium sized groups to workshop and reflect. In some ways, VR film distribution bottlenecks reflect larger disconnects between the world of tech/arts production and the groups of people / impact hoped for. Is it technology? Or is it the way we make space for togetherness?

Ember Wheeler

Danielle Giroux

Rebecca Harvey

Virtual reality for community.

Supported by AGOG.